I didn't update the stuff from the first classes ;)
Things to remember:
- Frame by frame through great animation to learn how to push ideas and add texture to animation
- When shooting Reference Vids prefeel emotions before pressing record on vid cam
- Never forget the power of Breakdowns :)
Mentor Notes:
- Add smearframes now, scale up hand on f15, f16,
- (Draws over hands and arms to avoid pops and make smoother arcs)
- "You need polish at the end (...) Feels a bit herky jerky"
Mentors comments:
- Not ready to show / give comments, in the middle of splining
- Try not to get fluid movements through the shot
- Snappy timing from pose to pose
- Dances are a lot of work and a lot of headaches but it will be fun :)
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Things to remember:
- Don't forget to exaggerate
Demo-time :)
- Jasons (our Mentors) CTRL+R hotkey resets the actual control to 0 (have try it)
- Jason normally uses GUI-Pickers but for us he worked with the Curves. -> He used additional Layers for curves he didn't use that's clever, so he don't accidently selects or keys the wrong controls
New Shot :)
I was inspired by Yanis' Marshalls great choreographies
Here's my planning for the "Cream" by Prince choreo Part. Just 150f of it:
First few Keys
(After this, i started from scratch but it was good to mess around with the new Rig a bit)
Mentor notes:
- Tone down shoulders, they move a lot
- Use FK because hands are never locked
- Get it working from camera angle -> Front view like reference
- Get inbetweens where they're hnessecary. Push those offsets
___ What makes a great animator aren't his keyposes. It's how he get there.
Watch the cartoony animation of Mushu (Mulan)
Aaaand Presto (smallest anticipation before action to lead eyes of the audience there)
Things to remember:
- Have a moment of celebration when turning a shit in ^^ enjoy that it is alive now
- Straight inbetweens completely kill the essence of an action
- Webcams run with 15fps, that's great for finding smear frames (- tip by dana boadway)
- Break stuff when it smooths the arc out
- Don't offset keys! Make another Keyframe (in Blocking)
- When you grab something, grab first with small finger
Mentor notes:
- things to improve the bus and cam movement
- after bus leaves, she can slump down
- she moves both arms at the same time, put screenleft hand where it is in the end-pose
- f1-3 make sure she's moving forward
- tZ should be a bit smoother
- trip has too much frames (it slows down too much)
- kick forward on f18 doesn't work
- (draws over poses)
- watch head spacing on fall and add more frames for rebound
- add more time around f34, give body and legs more time
Jason, our Mentor shared his Maya hotkey configuration with us! It's so great, now i don't have to do all the clicking and shifting anymore when dealing with my timing in Mayas Timeline, i can simply press "k" for deleting an inbetween, "l" for inserting one and "m" for deleting a key.
Also I decided to make hotkeys for the Outliner (8), Graph Editor (0) <-- like in XSI
and for the Playblast (9)
I NEVER WORKED SO FAST, IT'S A DREAM :D
Happy, happy, happy, happy...
Here my blocking pass for this week:
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Mentor comments:
- He likes it :)
- Camera should trackout faster and come then back a bit for a nice snap
- I may add cubes indicating buildings
- The stretched pose holds for 5f, that's too long (2f is enough)
- Then he asked me to add a few breakdowns, here and there and drew over different poses...
- At the last pose she comes up, just moving the elbows, she has to move her shoulders first and her arms after
- After she's coming up, she has to settle down a little bit with a nice arc in it
Goal of the first Week was to plan a new shot or a series of 3 shots for the whole term and i decided to do three different shots :)
These were the themes we could choose of:
1. Obstacle course
2. Super hero school
3. Olympian training
4. Soccer Star
5. Weight loss gym
6. Espionage service
7. Construction site
8. On the playground
9. Pick your own theme
I chose "Pick your own theme" and thought of an overcomplicated shot with 200f where my character should run, fall down, do a few painful bounces on the head and body and finally coming to a rest. Then coming back up and seeing the bus, she was supposed to reach driving away, and her sad reaction to it.
Yeah. It was too much. I'm now doing: running, falling down, coming up, being devastated.
Planning pages:
Reference vid:
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Mentor Comments:
-Place something in the Blocking scene Stella (the Rig) can trip over
-You can even slump down her head more on the last pose