Showing posts with label Class 2. Show all posts
Showing posts with label Class 2. Show all posts
Wednesday, March 26, 2014
Friday, March 21, 2014
Wednesday, March 12, 2014
Week 9 - Splining Disaster
This piece needs a lot of work...
Labels:
AM,
Animation Body Mechanics Basics,
Animation Mentor,
Class 2
Sunday, March 2, 2014
Wednesday, February 26, 2014
Monday, February 17, 2014
Week 6 - Weight in four legged Walks
poses "dogs playing":

walk splined:
Labels:
AM,
Animation Body Mechanics Basics,
Animation Mentor,
Class 2
Monday, February 10, 2014
Week 5 - Blocking a Vanilla Dog Walk
again, two sloan poses "in motion"
my mentors critique for the left pose was:
- bring the frontleft leg down, like this it looks like it's diving
he liked the right pose but said, that the left backleg has to be more dog - z-shaped
now: the vanilla blocking:
- bring front legs more together
- make shape of legs clearer
- when front legs reaching forward, make them reach more forward
- when front legs are kicking off, bring them not so much forward
- take care of the hip-pop that occures in front view
here is the new blocking:
to-dos in this version:
- feet are intersecting. to stop that, bring the back legs outside the front legs
- elbows are sticking out too much. bring the pole vector for the elbows in.
- front leg is reaching out too far forward, tone this down a little
THEN: HAPPY SPLINING :D
my mentors critique for the left pose was:
- bring the frontleft leg down, like this it looks like it's diving
he liked the right pose but said, that the left backleg has to be more dog - z-shaped
now: the vanilla blocking:
----
i revised it according to the mentor critiques
- tone down side to side shifting- bring front legs more together
- make shape of legs clearer
- when front legs reaching forward, make them reach more forward
- when front legs are kicking off, bring them not so much forward
- take care of the hip-pop that occures in front view
here is the new blocking:
- feet are intersecting. to stop that, bring the back legs outside the front legs
- elbows are sticking out too much. bring the pole vector for the elbows in.
- front leg is reaching out too far forward, tone this down a little
THEN: HAPPY SPLINING :D
Labels:
AM,
Animation Body Mechanics Basics,
Animation Mentor,
Class 2
Monday, February 3, 2014
Week 4 - Planning a dogs walk
This was a relaxing week.. just planning and posing
here is my planning for the dog walk:
here some poses:
11 & 13 on sloan rig:
Labels:
AM,
Animation Body Mechanics Basics,
Animation Mentor,
Class 2
Sunday, January 26, 2014
Week 3 - Vanilla Walk Splining
The new poses: Stella in motion :D
Again...
And: the splined Vanilla Walk:
---
In week 4 we start with quadruped walks, yeah!Meet Sloan:
Labels:
AM,
Animation Body Mechanics Basics,
Animation Mentor,
Class 2
Sunday, January 19, 2014
Week 2 - Full Body Walks Part 2
This weeks assignment was to do the planning and blocking of stellas vanilla or character walk. I decided to do a Vanilla.
--
Comments from my Mentor:
- Tone down the Ponytails
- Tone down the side-to-side shifting
- The knees are pointing out too much
- Nice work :)
Labels:
AM,
Animation Body Mechanics Basics,
Animation Mentor,
Class 2
Monday, January 13, 2014
Week 1 - Full Body Walks Part 1
Yay, we're working with Stella, from now on :D
The assignment was to create two dynamic poses, that show movement.
---
Critique from my new mentor:
Sketches are good, on the left pose with the Bo I should drop the front elbow down and straighten the back leg.
On the pose with the Snowboard I should turn the hips to an other angle then the soulders are to create a more interesting pose and the screen left knee doesn't read, so I have to turn the leg.
Aaand lifting the shoulder of course:
---
FINAL POSE
The assignment was to create two dynamic poses, that show movement.
---
Critique from my new mentor:
Sketches are good, on the left pose with the Bo I should drop the front elbow down and straighten the back leg.
On the pose with the Snowboard I should turn the hips to an other angle then the soulders are to create a more interesting pose and the screen left knee doesn't read, so I have to turn the leg.
Aaand lifting the shoulder of course:
---
FINAL POSE
Labels:
AM,
Animation Body Mechanics Basics,
Animation Mentor,
Class 2
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