Friday, October 24, 2014

Week 03 - Still Blocking

 

Mentor Notes:
- Stronger emotion is needed at the beginning
- Put in excitement after throw
- f40/41 insert inbetween
- f56 is not in balance, bring foot more forward
- let him lean into direction of interest
- f142 - knees are too bent
- get rid of the treee behind him, it breaks up the silhouette

Monday, October 13, 2014

Week 02 - Blocking

Reference:

 


 Blocking:

 

Mentor Notes:
-How is he surprised of the boomerang when he's looking right into the direction it's coming from?
-Stick a couple of trees around or something that's blocking his view (makes more sense that returning boomerang suprises him)
-Pose on frame 83 feels awkward
-Don't let him look on places the boomerang can't be (towards camera, to the right) it would make more sense for him to look more up
-f167 work on this pose - get him much lower to the ground through this part, give him a deep crouch (squash:)
-f173 immediatly turn your head - facing away
-f109  the feet are a bit too parallel
-Put returning boomerang in shot
- If you run out of time, cut the run at the end
-f169-173 you can have a bit of a scramble happen in the feet, here
-controlled moves at the beginning, then panic (chaos) - that's the emotion change
 -f171 freeze in this pose with big eyes. then relax a bit, blink blink (thinking "what just happened?")
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I tried greasepencil to draw clearer lines of action on my shot:

Monday, October 6, 2014

Week 01 - Pantomime

yay, new term :D

this week, it's all about pantomime

in my shot stewart is going to throw a boomerang, waiting for it to come back but instead of just the boomerang, a rotating cow is sitting on top of it and flying across the scene. surprised stewart is surprised and then... 

planning:












something i found:



Friday, September 19, 2014

Week 12 - Current AM-Reel

I didn't update the stuff from the first classes ;)
 


Things to remember:
- Frame by frame through great animation to learn how to push ideas and add texture to animation
- When shooting Reference Vids prefeel emotions before pressing record on vid cam
- Never forget the power of Breakdowns :)

Week 11 - Prefinal Assignments

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Mentor notes: 

Dancing Stan:
- f141-151 - leg straightens and then bends again (causes knee pop)
- f64 - foot pops up too quick, drag foot more
- f69 - something weird with this frame, have foot not so much up
- f34 head popping, have it more to the left (draws over near frames to find out what position fits best)
- f139-f152 - SR shoulder is funky, when coming up to f136 have the shoulder where it is on f150
Just hold pose up there without this weird drift

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Catching Bus:
- f42 - head is drifting around, just hold still after she hit the floor
- f54 - pop in back arm (cheat it over cut)
- f55 - pop in the front arm (let it come up slower)
- f113 - leave hand in this pose, weird stuff is going on with her thumb (hit it on f56 and leave it til 113)
- add a blink somewhere around frame 99


Sunday, September 7, 2014

Week 10 - Neverending Dance



Mentor Notes:
- Add smearframes now, scale up hand on f15, f16,
- (Draws over hands and arms to avoid pops and make smoother arcs)
 - "You need polish at the end (...) Feels a bit herky jerky"

Monday, September 1, 2014

Week 9 - Snappy Timing

  

- If Rig has different proportions than your Reference, look that it's workign with your Model Don't stick to Ref.

Like Mr. Incredible:
 
00:58: The animator used his ref just for the upper body of Mr. Incredible. After that, he figured out what to do with the legs.